How to play Fishing Party

Fishing Party is a patience game for one player, played with the full Fishings Wild deck. You lead three anglers, and each must catch all five fish in a single pass of the deck.

Each angler's pile is built in exactly this order: Sunrise, Fishing License, Small Tackle, four Bluegill cards, three Crappie cards, Big Tackle, two Perch cards, one Bass and one Muskie. Local Guide can stand in for Fishing License, and Tackle Box for Small Tackle or Big Tackle.

Every card you turn over must go somewhere at once: onto a angler who needs it next, onto one of four camp piles, or into the fire. Only the top card of a camp pile can move, and only onto a angler. A Trouble stops the angler you put it on until you find its remedy. The Golden Hook raids camp and takes the top card of every camp pile.

There are three levels. Greenhorn has five camp piles, Hunter has four, and Legend leads four anglers with four camp piles.

Printable one-page rules (PDF). These solo rules are new, and they may change as players try them.